What About “About”?

I used to say things like: What interests me most about video games are the stories. I love the unique blend of interaction, characters and worlds. But then some people who wrote some things somewhere said that games can’t tell stories because it’s not a linear medium, or something like that. They would say, “It’s…
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The Thing I Could Not Predict

This is my game designer origin story. It is a story of predictable causes and effects that results in something rather unexpected. The latest chapter ends with me realizing the thing that I could not predict, but the first chapter began, in earnest, in about grade six. It starts predictably enough. This game is so…
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Hey, Shu!

Just in time for All Hallows’ Eve I bring a frightful tale. For the last year I have been on a terrifying, dark and winding path through the field of Independent Game Development. —— “Wooooooooosshh,” the frigid air goes. I have no more money and an unfinished game. —— “Ooooooooooooo,” the spooky relative moans. But…
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Ordinary Is OK

I work in the video game industry and being saturated with game culture for 50% of my day makes one thing very clear: games are about being awesome, fun, amazing, exciting, rewarding, engaging, fast, sleek and loud. They are about testosterone, adrenaline, blood and sweat. They are cutesy, round, shiny and colourful. They are filled…
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